![]() Helps Boost League of Legends’ Esports Viewership in Europe Get EVEN MORE esports data in our Analytics Platform! The ACV growth from Worlds 2018 to Worlds 2019 is asĪs you can see in the chart below, 2019 had the highest ACV across the board, except for day five of the group stage. To put this in perspective, the growth in averageĬoncurrent viewership (ACV) from the 2017 to 2018 edition was 20%. Total viewership hours (+40%) and average concurrent viewership (+44%) at all ![]() Twitch and YouTube, Worlds 2019 enjoyed a tremendous rise, both in terms of Since 2017, the League of Legends WorldĬhampionship (Worlds) has experienced especially strong growth. ![]() League of Legends’ esports viewership is rising. Worlds 2019 MarksĪ Rise in LoL Viewership with Two Years of Double-Digit Growth Viewership, with Q3 2019 seeing a -2% drop compared to Q3 2018. However, the release of TFT seemed to slightly stunt League of Legends’ Had a +22% year-on-year growth in Twitch and YouTube viewership in H1 2019. Something of a resurgence on Twitch during the first half of 2019. Viewership numbers are also up for League of Legends, which experienced Want a free report on esports & streaming in 2021? Trend Reports Free reports and whitepapers.Key Numbers Our latest market estimates.Consulting The full range of our expertise and games data solutions for bespoke projects.Custom Research Custom research tailored to your specific business needs.Data Feeds Device usage data for 400M smartphones and tablets used worldwide.Consumer Insights Quantitative research insights into gamers, their attitudes, behaviors and preferences.Market Sizing & Forecasts Games market forecasts, sizing, and trends on a global and regional level.In-depth Game Tracking Data The world’s go-to platform for PC and Console games data.
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